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Tencent Gaming Growth Powers Q4 Earnings

Revenue from Tencent's international gaming division increased 15% year-over-year to 16 billion yuan, or $2.21 billion. Domestic gaming revenue rose 23% to 33.2 billion yuan, or $4.6 billion. Growth for both divisions accelerated from 9% and 14%, respectively, in the third quarter. Marketing services revenue climbed 17% year-over-year to 35 billion yuan, or $4.84 billion. That was roughly even with the growth rate for Tencent's third quarter. Tencent late last month released its Hunyuan Turbo S AI model it said can answer queries faster than the DeepSeek models that rattled U.S. markets in late January. But Tencent has also reportedly integrated DeepSeek models to power some features on WeChat. Tencent is competing with other Chinese tech giants and startups such as DeepSeek to build the t
Tencent Gaming Growth Powers Q4 Earnings
avatarWinking Studios
2024-08-27

KGI: Winking Studios Limited (revised target price of S$0.35

We reiterate our OUTPERFORM recommendation and a revised target price of S$0.35 based on a DCF valuation method. Growth through acquisition • Continued M&A strategy to drive inorganic growth. Since its IPO, Winking Studios has strategically expanded its presence in Asia through the acquisition of two art outsourcing studios in Taiwan and Malaysia. This aligns with the company’s broader strategy of utilizing mergers and acquisitions to strengthen its position as a market leader in the art outsourcing industry. Its successful placement of new shares further supports its ongoing efforts to grow its market position through strategic acquisitions. • Organic growth in the Japanese market. 1H24 revenue grew 7.1% YoY to US15.2mn from US$14.2mn in 1H23, driven by a surge in orders from both its
KGI: Winking Studios Limited (revised target price of S$0.35

Nintendo Switch 2 sales top 3.5 million in first 4 days

The Switch 2 has smashed records to become the fastest-selling console ever after gamers snapped up 3.5 million units in its first four days, Nintendo said on Wednesday (Jun 11). Featuring a bigger screen and more processing power, the console is an upgrade to the original Switch – the third best-selling console of all time. It was released last Thursday to a global swell of fan excitement that included sold-out pre-orders and midnight store openings. The Japanese game giant said the Switch 2 had reached “the highest global sales level for any Nintendo hardware within the first four days”. It also broke industry records, analysts said, beating the first Switch and Sony’s PlayStation 5, which respectively sold 2.7 million and 3.4 million units in their first month. https://www.businesstimes
Nintendo Switch 2 sales top 3.5 million in first 4 days
avatarWinking Studios
2024-08-12

Hasbro CEO on the Toymaker’s Digital Gaming Push

Monopoly GO! -- has become one of the top mobile games of all time and grossed billions in revenue since it launched last year. Hasbro has also acquired Wizards of the Coast, the makers of Magic: The Gathering, and they own the best-selling video game Baldur's Gate 3. So why is gaming such a big growth market for a traditional toymaker? Where's the market heading? And how does a big company judge the success of freemium apps like Monopoly GO!? https://www.bloomberg.com/news/articles/2024-08-09/hasbro-ceo-on-the-toymaker-s-digital-gaming-push
Hasbro CEO on the Toymaker’s Digital Gaming Push
avatarWinking Studios
2024-06-10

Microsoft unveils all-digital Xbox consoles, ‘Doom’ title at

MICROSOFT kicked off its annual Xbox Games Showcase on Sunday (Jun 9), unveiling a new all-digital version of its Xbox Series X and S consoles as well as trailers for more than a dozen games including the next instalment of Call of Duty. The Games Showcase comes at a crucial time for Xbox and Microsoft as the gaming industry faces a downturn and publishers grapple with softer sales, layoffs and studio shutdowns. Microsoft showed off three gaming consoles including a disc-less version of the Xbox Series X and S consoles, and a special edition of the Series X with two terabytes of storage. The hardware refresh could help Xbox boost sales of its consoles which compete with Sony’s PlayStation 5. Among the games on display was Doom: The Dark Ages, the latest instalment in the long-running Doom
Microsoft unveils all-digital Xbox consoles, ‘Doom’ title at

China's Tencent revenue grows 15% in Q2 on strong gaming per

It reported revenue of 184.5 billion yuan (S$32.9 billion), exceeding analyst estimates of 178.5 billion yuan [BEIJING] Tencent reported second-quarter revenue growth of 15 per cent on Wednesday (Aug 13), driven by robust gaming performance and AI-powered business expansion. Gaming remained a key growth driver, with domestic revenue rising 17 per cent to 40.4 billion yuan and international revenue climbing 35 per cent to 18.8 billion yuan. The strong performance was fuelled by flagship titles including Honor of Kings and Dungeon & Fighter Mobile. https://www.businesstimes.com.sg/companies-markets/chinas-tencent-revenue-grows-15-q2-strong-gaming-performance
China's Tencent revenue grows 15% in Q2 on strong gaming per

$ ‌Electronic Arts nears takeover by Silver Lake, PIF

The video-game maker will release ‘Battlefield 6’ on Oct 10 [NEW YORK] Video-game maker Electronic Arts, is in talks to be taken private by a consortium led by Silver Lake Management, Saudi Arabia’s Public Investment Fund (PIF) and Jared Kushner’s Affinity Partners, according to sources familiar with the matter. The company, known for popular titles such as Madden NFL, The Sims and Battlefield, could announce a deal as soon as next week, said the sources, who asked not to be identified discussing confidential information. JPMorgan Chase is working on a financing package for the buyers, the sources added. A takeover of Electronic Arts would rank among the biggest deals announced so far in 2025 and potentially the largest leveraged buyout of all time, according to data compiled by Bloomberg.
$ ‌Electronic Arts nears takeover by Silver Lake, PIF
avatarWinking Studios
2024-07-16

Tencent-backed video game developer, Shift Up, Jumps in Seou

South Korean company marks country's second-biggest IPO this year Shift Up raised 435 billion won ($315 million) in its IPO as it floated 12.5% of its stake by issuing 7.25 million new shares. It is the second-biggest IPO so far this year in South Korea, following HD Hyundai Marine Solution, which raised 742 billion won in May. The listing comes as Seoul's IPO market recovers from a long slump since the pandemic. An online bank, K-Bank, is also preparing for a market debut later this year. Shift Up is South Korea's fourth-largest game developer, having a lineup of Nikke: Goddess of Victory and Stellar Blade. The company plans to use the proceeds from the IPO for developing new games and content as well as doing research for artificial intelligence and other new technology. https://asia.nik
Tencent-backed video game developer, Shift Up, Jumps in Seou
avatarWinking Studios
2024-06-26

Tencent’s ‘Dungeon & Fighter’ game dominates China’s mobile

https://www.businesstimes.com.sg/lifestyle/tencents-dungeon-fighter-game-dominates-chinas-mobile-download-charts TENCENT Holdings’s newly launched Dungeon & Fighter (DnF Mobile) has got off to a strong start, dominating top-grossing charts on Apple’s iOS platform in China for nearly a month, industry data showed. The game, launched in the world’s biggest gaming market on May 21, broke the US$100 million revenue mark in just 10 days, according to a report released by data analytics firm Sensor Tower this week. It also topped the global mobile game revenue growth chart for May and ranked 8th in overall revenue. In the first 10 days of its launch, DnF Mobile’s revenue in China’s iOS market surpassed the combined earnings of Tencent’s other popular titles Honor of Kings and PUBG Mobile, ac
Tencent’s ‘Dungeon & Fighter’ game dominates China’s mobile
avatarWinking Studios
2024-06-24

Tencent’s new blockbuster game exceeds US$270m in 30 days

‘Dungeon & Fighter Mobile’ is off to a hot start in China https://www.businesstimes.com.sg/lifestyle/tencents-new-blockbuster-game-exceeds-us270-million-30-days
Tencent’s new blockbuster game exceeds US$270m in 30 days
$WinkingStudios(WKS)$  ‌Netflix brings video games to its TV service for first time [LOS ANGELES] Netflix wants you to play Boggle in between binges of Stranger Things. The streaming service is making its video games available for play on TVs for the first time, co-chief executive officer Greg Peters said on Wednesday (Oct 8) at the Bloomberg Screentime conference in Los Angeles, taking a major step forward in one of its key growth initiatives. “One of the gaming areas we are going after is social gaming experiences that can show up on your TV,” said Peters, who gave the company a B-minus grade for its efforts in that area so far. Netflix is specifically offering games that can be played in groups, including Boggle Party, Pictionary: Game Nig

Netflix brings video games to its TV service for first time

[LOS ANGELES] Netflix wants you to play Boggle in between binges of Stranger Things. The streaming service is making its video games available for play on TVs for the first time, co-chief executive officer Greg Peters said on Wednesday (Oct 8) at the Bloomberg Screentime conference in Los Angeles, taking a major step forward in one of its key growth initiatives. “One of the gaming areas we are going after is social gaming experiences that can show up on your TV,” said Peters, who gave the company a B-minus grade for its efforts in that area so far. Netflix is specifically offering games that can be played in groups, including Boggle Party, Pictionary: Game Night, Tetris Time Warp and Lego Party. The company has been offering games for four years, part of a plan to extend its reach beyond f
Netflix brings video games to its TV service for first time
$WinkingStudios(WKS)$  ‌Electronic Arts nears takeover by Silver Lake, PIF The video-game maker will release ‘Battlefield 6’ on Oct 10 [NEW YORK] Video-game maker Electronic Arts, is in talks to be taken private by a consortium led by Silver Lake Management, Saudi Arabia’s Public Investment Fund (PIF) and Jared Kushner’s Affinity Partners, according to sources familiar with the matter. The company, known for popular titles such as Madden NFL, The Sims and Battlefield, could announce a deal as soon as next week, said the sources, who asked not to be identified discussing confidential information. JPMorgan Chase is working on a financing package for the buyers, the sources added. A takeover of Electronic Arts would rank among the biggest deals
$WinkingStudios(WKS)$  ‌This Unique SGX Listco Delivers Premium Digital Art for Global Gaming Giants Winking Studios -- rare Singapore play on global scale As a rare SGX-listed company capturing business across the world, Winking works with an impressive 22 of the world's top game developers like EA, Ubisoft, and Sony. Zeus notes Winking is a "global top four game art outsourcing company" in a US$10.9 billion market. Its edge? Low costs from staff mostly in China and Taiwan—average employee cost is US$30.5k a year, half of US rates.Winking recently added a London listing (LSE: WKS) to attract more investors and grow outside Asia. Winking is 64.2% owned by Acer Group, a stake achieved through a combination of its pre-IPO stake, an investment d
$WinkingStudios(WKS)$  ‌This Unique SGX Listco Delivers Premium Digital Art for Global Gaming Giants Winking Studios -- rare Singapore play on global scale As a rare SGX-listed company capturing business across the world, Winking works with an impressive 22 of the world's top game developers like EA, Ubisoft, and Sony. Zeus notes Winking is a "global top four game art outsourcing company" in a US$10.9 billion market. Its edge? Low costs from staff mostly in China and Taiwan—average employee cost is US$30.5k a year, half of US rates.Winking recently added a London listing (LSE: WKS) to attract more investors and grow outside Asia. Winking is 64.2% owned by Acer Group, a stake achieved through a combination of its pre-IPO stake, an investment d

Delivers Premium Digital Art for Global Gaming Giants

Winking Studios -- rare Singapore play on global scale As a rare SGX-listed company capturing business across the world, Winking works with an impressive 22 of the world's top game developers like EA, Ubisoft, and Sony. Zeus notes Winking is a "global top four game art outsourcing company" in a US$10.9 billion market. Its edge? Low costs from staff mostly in China and Taiwan—average employee cost is US$30.5k a year, half of US rates.Winking recently added a London listing (LSE: WKS) to attract more investors and grow outside Asia. Winking is 64.2% owned by Acer Group, a stake achieved through a combination of its pre-IPO stake, an investment during the 2023 IPO, and share acquisitions in 2024 and during the 2024 AIM listing. A S$3.7 billion market cap provider of IT products and services,
Delivers Premium Digital Art for Global Gaming Giants

How Winking Studios is driving business growth through joy a

Winking Studios powers 22 of the world’s top gaming companies, with its CEO Johnny Jan now positioning the company for even stronger global success. When Johnny Jan, founder and CEO of Winking Studios, reflects on the gaming industry, he puts it simply: “In good times or bad, people will always turn to games for entertainment, connection, and escape.” To Johnny, this belief isn’t just a romantic musing.  It is a reality he is intimately familiar with, having run his studios since 1997, progressing to become a game art outsourcing and game development studio offering services to majority of the world’s biggest gaming companies.  Its current client roster spans 22 of the top 25 global gaming firms, including Tencent, Sony, Microsoft, Nexon, and Square Enix. Unlike headline-grabbing
How Winking Studios is driving business growth through joy a
$WinkingStudios(WKS)$  How Winking Studios is driving business growth through joy and entertainment Winking Studios powers 22 of the world’s top gaming companies, with its CEO Johnny Jan now positioning the company for even stronger global success. When Johnny Jan, founder and CEO of Winking Studios, reflects on the gaming industry, he puts it simply: “In good times or bad, people will always turn to games for entertainment, connection, and escape.” To Johnny, this belief isn’t just a romantic musing.  It is a reality he is intimately familiar with, having run his studios since 1997, progressing to become a game art outsourcing and game development studio offering services to majority of the world’s biggest gaming companies.  Its cu
$WinkingStudios(WKS)$  ‌China's Tencent revenue grows 15% in Q2 on strong gaming performance It reported revenue of 184.5 billion yuan (S$32.9 billion), exceeding analyst estimates of 178.5 billion yuan [BEIJING] Tencent reported second-quarter revenue growth of 15 per cent on Wednesday (Aug 13), driven by robust gaming performance and AI-powered business expansion. Gaming remained a key growth driver, with domestic revenue rising 17 per cent to 40.4 billion yuan and international revenue climbing 35 per cent to 18.8 billion yuan. The strong performance was fuelled by flagship titles including Honor of Kings and Dungeon & Fighter Mobile. https://www.businesstimes.com.sg/companies-markets/chinas-tencent-revenue-grows-15-q2-strong-gaming-pe
$WinkingStudios(WKS)$  ‌Winking Studios 1H2025: M&A strategy fueling growth across a rapidly expanding global gaming market - Strong growth in the Group’s revenue, gross profit and Adjusted EBITDA. - Resilient game outsourcing services demand, with follow-up projects contributing 38.8% of revenue (1H2024: 44.1%). - Healthy balance sheet with cash and cash equivalents and bond investments of US$27.1 million and zero debt as at 30 June 2025 (31 December 2024: US$41.3 million and zero debt). - Largest acquisition to date in Shanghai Mineloader Digital Technology Co., Ltd. (“Mineloader”), one of Asia’s leading game art outsourcing and development studios, in April 2025. Outlook • The Board believes the Asian gaming market is experiencing a st

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